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__nas01_librhome_librsh3_Desktop_FINAL THESIS

https://khothuvien.corT!_ JitUniversity of _____________HuddersfieldUniversity of Huddersfield Repository'Carter. DanielCan video games technology be

__nas01_librhome_librsh3_Desktop_FINAL THESIS used for educational purposes?Original CitationCarter. Daniel (2017) Can video games technology be used for educational purposes? Masters thesis. Uni

versity of Huddersfield.This version is available at http://eprints.hud.ac.uk/id/epriiit/31582/The University Repository' is a digital collection of t __nas01_librhome_librsh3_Desktop_FINAL THESIS

he research output of the University, available on Open Access. Copyright and Moral Rights for the items on this site are retained by the individual a

__nas01_librhome_librsh3_Desktop_FINAL THESIS

uthor and/or other copyright owners. Users may access full items free of charge; copies of full text Items generally can be reproduced, displayed or p

https://khothuvien.corT!_ JitUniversity of _____________HuddersfieldUniversity of Huddersfield Repository'Carter. DanielCan video games technology be

__nas01_librhome_librsh3_Desktop_FINAL THESISssion or charge, provided:•The authors, title and full bibliographic details is credited ill any copy;•A hyperlink and/or URL is included for the orig

inal metadata page; and•The content is not changed in any way.For more information, including our policy and submission procedure, please contact the __nas01_librhome_librsh3_Desktop_FINAL THESIS

Repository' Team at: E.mailbox@hud.ac.uk.http://eprints.hud.ac.uk/UNIVERSITY OF HUDDERSFIELDCan Video Games Technology be used for Educational Purpose

__nas01_librhome_librsh3_Desktop_FINAL THESIS

s?Daniel CarterA thesis submitted to the University of Huddersfield in partial fulfilment of the requirements for the degree of MA by ResearchSubmissi

https://khothuvien.corT!_ JitUniversity of _____________HuddersfieldUniversity of Huddersfield Repository'Carter. DanielCan video games technology be

__nas01_librhome_librsh3_Desktop_FINAL THESIS (the "Copyright") and she lias given The University of Huddersfield the right to use such copyright for any administrative, promotional, educational

and or teaching purposes.ii.Copies of tills thesis, either in full or in extracts, may be made only in accordance with the regulations of the Universi __nas01_librhome_librsh3_Desktop_FINAL THESIS

ty Library'. Details of these regulations may be obtained from the Librarian. Tills page must form pail of any such copies made.iii.The ownership of a

__nas01_librhome_librsh3_Desktop_FINAL THESIS

ny patents, designs, trademarks and any and all other intellectual property rights except for the Copyright (the "Intellectual Property Rights") and a

https://khothuvien.corT!_ JitUniversity of _____________HuddersfieldUniversity of Huddersfield Repository'Carter. DanielCan video games technology be

__nas01_librhome_librsh3_Desktop_FINAL THESISuthor and may be owned by tliird parties. Such Intellectual Property Rights and Reproductions caimot and must not be made available for use without th

e prior written permission of the owner(s) of the relevant Intellectual Property Rights and or ReproductionsABSTRACTThe question about the usage of vi __nas01_librhome_librsh3_Desktop_FINAL THESIS

deo game technology to create successful educational games and learning tools has been extensively debated (Prensky. 2006). This research will explore

__nas01_librhome_librsh3_Desktop_FINAL THESIS

these topics in order to develop a practical case study that could be used as a learning tool. There will be two main topics discussed and analysed,

https://khothuvien.corT!_ JitUniversity of _____________HuddersfieldUniversity of Huddersfield Repository'Carter. DanielCan video games technology be

__nas01_librhome_librsh3_Desktop_FINAL THESIS, video games have grown more sophisticated as new technologies have advanced. Video games can be used for more than just home entertainment, as many

recent games and projects have proven (Rosser et al., 2007). This research inquires on these successes and how to develop a project, which educates as __nas01_librhome_librsh3_Desktop_FINAL THESIS

well as entertains. The second major aspect of this research, which is the prototype, will implement these findings into a practical commercial produ

__nas01_librhome_librsh3_Desktop_FINAL THESIS

ct set with a prehistoric thematic featuring accurately researched extinct fauna and ancient biomes. Prehistoric visualizations, more commonly known a

https://khothuvien.corT!_ JitUniversity of _____________HuddersfieldUniversity of Huddersfield Repository'Carter. DanielCan video games technology be

__nas01_librhome_librsh3_Desktop_FINAL THESISmillions of years ago (Witton. 2014). This prototype will combine and then expose Paleoart and educational gaming to the public.3TABLE OF CONTENTSAbst

ract...........................................................................................2Introduction.......................................... __nas01_librhome_librsh3_Desktop_FINAL THESIS

.............................................4Literature Review..................................................................................7Meth

__nas01_librhome_librsh3_Desktop_FINAL THESIS

odology.......................................................................................10Learning and Teaching Methods.........................

https://khothuvien.corT!_ JitUniversity of _____________HuddersfieldUniversity of Huddersfield Repository'Carter. DanielCan video games technology be

https://khothuvien.corT!_ JitUniversity of _____________HuddersfieldUniversity of Huddersfield Repository'Carter. DanielCan video games technology be

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