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Ebook 3D game programming for kids (Second edition): Part 2

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Nội dung chi tiết: Ebook 3D game programming for kids (Second edition): Part 2

Ebook 3D game programming for kids (Second edition): Part 2

Chapter 14Project: The Purple Fruit MonsterGameIn this chapter we’ll make a two-dimensional jumping game. The player will use keyboard controls to mak

Ebook 3D game programming for kids (Second edition): Part 2 ke the Purple Fruit Monster jump and move to capture as much rolling fruit as possible, without touching the ground. It will end up looking something

like this:UVIENT"1-This might seem like a simple game to write, but we’re going to use a lot of the skills and knowledge that we’ve been building up i Ebook 3D game programming for kids (Second edition): Part 2

n the book. And to get the jumping and rolling and capturing, we’re going to introduce a whole new level of sophistication to our code. This is going

Ebook 3D game programming for kids (Second edition): Part 2

to be a fun one!Getting StartedStart a new project in 3DE. Choose the 3D starter project (with Animation) template and name this project Purple Fruit

Chapter 14Project: The Purple Fruit MonsterGameIn this chapter we’ll make a two-dimensional jumping game. The player will use keyboard controls to mak

Ebook 3D game programming for kids (Second edition): Part 2 code collections and some sellings to go along with them. At the ver}' top of the file, add two new