Nội dung chi tiết: Ebook 3D game programming for kids (Second edition): Part 2
Ebook 3D game programming for kids (Second edition): Part 2
Chapter 14Project: The Purple Fruit MonsterGameIn this chapter we’ll make a two-dimensional jumping game. The player will use keyboard controls to mak Ebook 3D game programming for kids (Second edition): Part 2 ke the Purple Fruit Monster jump and move to capture as much rolling fruit as possible, without touching the ground. It will end up looking something like this:UVIENT"1-This might seem like a simple game to write, but we’re going to use a lot of the skills and knowledge that we’ve been building up i Ebook 3D game programming for kids (Second edition): Part 2 n the book. And to get the jumping and rolling and capturing, we’re going to introduce a whole new level of sophistication to our code. This is going
Ebook 3D game programming for kids (Second edition): Part 2
to be a fun one!Getting StartedStart a new project in 3DE. Choose the 3D starter project (with Animation) template and name this project Purple Fruit Chapter 14Project: The Purple Fruit MonsterGameIn this chapter we’ll make a two-dimensional jumping game. The player will use keyboard controls to mak Ebook 3D game programming for kids (Second edition): Part 2 code collections and some sellings to go along with them. At the ver}' top of the file, add two new