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Global game industries and ACultural polocy by fung

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Nội dung chi tiết: Global game industries and ACultural polocy by fung

Global game industries and ACultural polocy by fung

POLICYPALGRAVEGLOBAL MEDIA POLICY AND BUSINESS SERIESGLOBAL GAMEINDUSTRIEAND CULTURALANTHONY FUNGPalgrave Global Media Policy and BusinessSeries Edito

Global game industries and ACultural polocy by fungorsPetros losifidisDepartment of SociologyCity University, London, United KingdomJeanette SteemersUniversity of Westminster, London, United KingdomGer

ald SussmanUrban Studies & PlanningPortland State University, Portland, Oregon, USAThis innovative series examines the wider social, political, econom Global game industries and ACultural polocy by fung

ic and technological changes arising from the globalization of the media and communications industries and assesses their impact on matters of busines

Global game industries and ACultural polocy by fung

s practice, regulation and policy. Considering media convergence, industry concentration, and new communications practices, the scries makes reference

POLICYPALGRAVEGLOBAL MEDIA POLICY AND BUSINESS SERIESGLOBAL GAMEINDUSTRIEAND CULTURALANTHONY FUNGPalgrave Global Media Policy and BusinessSeries Edito

Global game industries and ACultural polocy by funglivery' to one that is demarcated by commercialization, privatization and monopolization. Bearing in mind this shift, and based on a multi-disciplinar

y' approach, the scries tackles three key questions: To what extent do new media developments require changes in regulatory philosophy and objectives? Global game industries and ACultural polocy by fung

To what extent do new technologies and changing media consumption require changes in business practices and models? And to what extent does privatiza

Global game industries and ACultural polocy by fung

tion alter the creative freedom and public accountability of media enterprises? Editorial Advisory-Board Sandra Braman, UM-Milwaukcc, USA Peter Dahlgr

POLICYPALGRAVEGLOBAL MEDIA POLICY AND BUSINESS SERIESGLOBAL GAMEINDUSTRIEAND CULTURALANTHONY FUNGPalgrave Global Media Policy and BusinessSeries Edito

Global game industries and ACultural polocy by funglejandro Guerrero, Universidad Ibcroamcricana, Mexico Alison liarcourt, University of Exeter, UK Robin Mansell, LSE, UK Richard Maxwell, Queen’s Colle

ge CNUY, USA Toby Miller, City University' London, UK Zizi Papacharissi, University of Illinois-Chicago, USA Stylianos Papathanassopoulos, National & Global game industries and ACultural polocy by fung

Kapodistrian University of Athens, Greece Caroline Pauwels, Vrijc Univcrsiteir Brussel, Belgium Robert Picard, University of Oxford, LJK Kiran Prasad,

Global game industries and ACultural polocy by fung

Sri Padmavati Maliila University, India Marc Raboy, McGill University, Canada Chang Yong Son, Korean Communications Commission Miklos Suksod, Univers

POLICYPALGRAVEGLOBAL MEDIA POLICY AND BUSINESS SERIESGLOBAL GAMEINDUSTRIEAND CULTURALANTHONY FUNGPalgrave Global Media Policy and BusinessSeries Edito

Global game industries and ACultural polocy by funghttp://www.springcr.com/scrics/14699Anthony Fung EditorGlobal GameIndustries and Cultural PolicypalgravemacmillanEditorAnthony FungSchool of Journalis

m and Communication The Chinese University of Hong Kong Sharin, Hong KongBeijing Normal University, China andJinan University, ChinaPalgrave Global Me Global game industries and ACultural polocy by fung

dia Policy and BusinessISBN 978 3 319 40759 3 ■ISBN 978 3 319 40760 9 (eBook)DOT 10.1007/978-3-319-40760-9Library of Congress Control Number: 20169548

Global game industries and ACultural polocy by fung

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POLICYPALGRAVEGLOBAL MEDIA POLICY AND BUSINESS SERIESGLOBAL GAMEINDUSTRIEAND CULTURALANTHONY FUNGPalgrave Global Media Policy and BusinessSeries Edito

POLICYPALGRAVEGLOBAL MEDIA POLICY AND BUSINESS SERIESGLOBAL GAMEINDUSTRIEAND CULTURALANTHONY FUNGPalgrave Global Media Policy and BusinessSeries Edito

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