School Has a Bad Storyline- Gamification in Educational Environme
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School Has a Bad Storyline- Gamification in Educational Environme
STATESUniversity of Central FloridaSTARSElectronic Theses and Dissertations2017School Has a Bad storyline: Gamification in Educational EnvironmentsIre School Has a Bad Storyline- Gamification in Educational Environmeene L. pynnUniversity of Central Florida& Part of the Game Design Commons, and the Instructional Media Design Commons Find similar works at: https://stars.library.ucf.edu/etdUniversity of Central Florida Libraries http://library.ucf.eduThis Doctoral Dissertation (Open Access) is brought to you for f School Has a Bad Storyline- Gamification in Educational Environmeree and open access by STARS. It has been accepted fcr inclusion in Electronic Theses and Dissertations by an authorized administrator of STARS. For mSchool Has a Bad Storyline- Gamification in Educational Environme
ore information, please contact STARS^iucfedu.STARS CitationPynn, Irene L.. 'School Has a Bad Storyline: Gamification in Educational Environments' (20STATESUniversity of Central FloridaSTARSElectronic Theses and Dissertations2017School Has a Bad storyline: Gamification in Educational EnvironmentsIre School Has a Bad Storyline- Gamification in Educational Environmeves, Research & Scholarship *SCHOOL HAS A BAD STORYLINE: GAMIFICATION IN EDUCATIONALENVIRONMENTSbyIRENE L. PYNNB.A. Florida State University, 2000M.F.A. Seton Hill University. 2010A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Texts & Te School Has a Bad Storyline- Gamification in Educational Environmechnology in the Department of Arts and Humanities in the College of Arts and Humanities at the University of Central Florida Orlando. FloridaFall TermSchool Has a Bad Storyline- Gamification in Educational Environme
2017Major Professor: Martha Brenckleệ 2017 Irene L. pymiiiABSTRACTSchool often has low engagement and frustrating or absent options for the kind of agSTATESUniversity of Central FloridaSTARSElectronic Theses and Dissertations2017School Has a Bad storyline: Gamification in Educational EnvironmentsIre School Has a Bad Storyline- Gamification in Educational Environmenities for people to participate in critical problem solving through creative projects. From balancing character statistics, to collaborating with other players, to making ethical and tactical decisions that can change the outcome of the story, successful games draw on the player's interest in learn School Has a Bad Storyline- Gamification in Educational Environmeing and analyzing numbers, locations, visual clues, narrative elements, people, and more. One useful example may be found in visual novels (VNs), a meSchool Has a Bad Storyline- Gamification in Educational Environme
dium that pulls from narrative structures found in Choose Your Chen Adventure Novels. These interactive narratives are a largely untapped resource (foSTATESUniversity of Central FloridaSTARSElectronic Theses and Dissertations2017School Has a Bad storyline: Gamification in Educational EnvironmentsIre School Has a Bad Storyline- Gamification in Educational Environmee development of “creatigational skills.” This term is a response to the problematic wording already in use for skills such as creative thinking and collaborative abilities, skills encouraged by and developed through interactive activities, such as gaming and many of the arts. Current terminology la School Has a Bad Storyline- Gamification in Educational Environmebels them “soft” or "non-cognitive" skills, which are clear misnomers that passively diminish the importance of creative thought. This research explorSchool Has a Bad Storyline- Gamification in Educational Environme
es how gaming, specifically so-called “narrative" gaming, of which VNs are one example, might contribute to the development of creatigational skills iSTATESUniversity of Central FloridaSTARSElectronic Theses and Dissertations2017School Has a Bad storyline: Gamification in Educational EnvironmentsIre School Has a Bad Storyline- Gamification in Educational Environmeas the practicality of designing and developing VNs for classroom use.illSTATESUniversity of Central FloridaSTARSElectronic Theses and Dissertations2017School Has a Bad storyline: Gamification in Educational EnvironmentsIreGọi ngay
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