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The Interactivist Model

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The Interactivist Model

The Interactivist ModelMark H. Bickhardmark@bickhard.namehttp:.7www.bickhard.ws/AbstractA shift from a metaphysical framework of substance to one of p

The Interactivist Modelprocess enables an integrated account of the emergence of normative phenomena. I show how substance assumptions block genuine ontological emergence, e

specially the emergence of normativity, and how a process framework permits a thermodynamic-based account of normative emergence. The focus is on two The Interactivist Model

foundational forms of normativity, that of normative function and of representation as emergent in a particular kind of function. This process model o

The Interactivist Model

f representation, called interactivism, compels changes in many related domains. The discussion ends with brief attention to three domains in which ch

The Interactivist ModelMark H. Bickhardmark@bickhard.namehttp:.7www.bickhard.ws/AbstractA shift from a metaphysical framework of substance to one of p

The Interactivist Modelty, Hume, Kim. normative function, representation. Millikan. Dretske, Fodor, Cummins, perception, learning, evolutionary epistemology, language, socia

l ontologyThe interactivist model of representation and cognition is an action and interaction based approach — it is roughly Pragmatic in that sense. The Interactivist Model

It involves fundamentally different assumptions about representation than those made in standard models in the literature, and. more deeply, a fundam

The Interactivist Model

entally different metaphysical framework from the substance, structure, and particle frameworks that are still dominant in most of philosophy, cogniti

The Interactivist ModelMark H. Bickhardmark@bickhard.namehttp:.7www.bickhard.ws/AbstractA shift from a metaphysical framework of substance to one of p

The Interactivist Modelarrow, primarily cognitive, focus, but the interaction and process assumptions involved in that early narrower model differed significantly from domin

ant assumptions in related domains. Consequently, it proved impossible to integrate the early model with theories in those related domains2with which The Interactivist Model

it had to interface — e.g.. as an account of interactive representation must interface with an account of language.It became necessary to either aband

The Interactivist Model

on the original model, or to extend it into interrelated domains. This scenario of overcoming incompatible modeling assumptions by extending the core

The Interactivist ModelMark H. Bickhardmark@bickhard.namehttp:.7www.bickhard.ws/AbstractA shift from a metaphysical framework of substance to one of p

The Interactivist Modelnd with respect to deeper and deeper levels of theoretical and metaphysical assumptions involved. Over the course of some years of such growth, it has

become a skeletally systematic philosophy and theory, addressing multiple phenomena and layers of metaphysical assumptions across a wide range of top The Interactivist Model

ics. I will focus here primarily on normative biological function, representation, and cognitive issues.The discussion proceeds in three parts: 1) an

The Interactivist Model

outline of an underlying metaphysical stance within which the remainder of the article is developed, 2) a model of the emergence of normativity, in th

The Interactivist ModelMark H. Bickhardmark@bickhard.namehttp:.7www.bickhard.ws/AbstractA shift from a metaphysical framework of substance to one of p

The Interactivist Modelge.1. Metaphysics: Process versus SubstanceThe heritage of the Greeks includes some fundamentally aporetic metaphysical positions that still dominate

contemporary thought. Among other consequences, phenomena such as the emergence of normativity are rendered conceptually impossible. Before turning to The Interactivist Model

some more recent manifestations. I briefly look at the origins of this conceptual tradition.Against Heraclitean flux. Parmenides argued that change i

The Interactivist Model

s not even possible: For A to change into B would require that A disappear into nothingness and B emerge out of nothingness. Nothingness cannot exist,

The Interactivist ModelMark H. Bickhardmark@bickhard.namehttp:.7www.bickhard.ws/AbstractA shift from a metaphysical framework of substance to one of p

The Interactivist Modelin to pointing to that something (Campbell. R. J.. 1992). Because nothingness cannot be pointed to. it cannot exist, and. therefore.3cannot participat

e in change. Change, therefore, cannot occur. This is an early example of the difficulties that nothingness and falsity have posed throughout Western The Interactivist Model

thought: consider, for example, the difficulties that recent thinkers from Russell to Fodor have had with the possibility of representing something th

The Interactivist Model

at does not exist, or with false representation.Certainly the Greeks look these problems seriously, and attempted to provide solutions or dissolutions

The Interactivist ModelMark H. Bickhardmark@bickhard.namehttp:.7www.bickhard.ws/AbstractA shift from a metaphysical framework of substance to one of p

The Interactivist Model substances did not change, thus satisfying the Pannenidcan constraint against nothingness and emergence. Within this framework, the appearance of cha

nge and differences could be accounted for in terms of varying mixtures of the substances and changes in those mixtures (Guthrie, 1965; Wright. 1997). The Interactivist Model

Similarly. Democritus proposed non-divisible Pannenidean wholes — atoms — which did not change, but that apparent change could be accounted for in te

The Interactivist Model

rms of various and changing configurations of such atoms (Guthrie, 1965; Taylor. 1997). Aristotle’s version of the four elements of earth, air. fire,

The Interactivist ModelMark H. Bickhardmark@bickhard.namehttp:.7www.bickhard.ws/AbstractA shift from a metaphysical framework of substance to one of p

The Interactivist Modelre remained an unchanging, therefore Parmenides-satisfying. base of prime matter (Gill. 1989).1The acceptance of such a metaphysical ground of unchang

ingness, be it substance or particle, has strong and potentially problematic consequences:1 The word substance is used both for substance as stuff and The Interactivist Model

for substance as entity or particular thing. Substance as particular thing is especially common in traditions derived from translations of Aristotle.

The Interactivist Model

In such frameworks. stuff is generally referred to as ‘matter’. I am using -substance’ to refer to some kind of stuff an unchanging substratum out of

The Interactivist ModelMark H. Bickhardmark@bickhard.namehttp:.7www.bickhard.ws/AbstractA shift from a metaphysical framework of substance to one of p

The Interactivist Model9), having to do with the unity that makes an object or entity different from an aggregate. do not have the same font! in a process framework. Such is

sues do. however, at least partly overlap with issues of process stability, with which I will be centrally concerned.Substance as particular thing is The Interactivist Model

the most common usage in ontology, but substance as stuff is also found te.g.. Butchvarov. 1999: Belsey. 1995: Graham. 1997.2096; Guthrie. 1965: Reale

The Interactivist Model

. 1987: Trusted. 1999). Substance as stuff is more common in scientific usage — e.g., gold or water as substances (Robinson, 2004). rhe confusion and

The Interactivist ModelMark H. Bickhardmark@bickhard.namehttp:.7www.bickhard.ws/AbstractA shift from a metaphysical framework of substance to one of p

The Interactivist Modelr than as "substance” (e.g.. Campbell, 1992; Owens, 1978).41The explanatory default is lack of change — inertness — and change requires explanation.2E

mergence is impossible. Empedoclean substances can mix, but there is no way for a fifth substance to emerge.3The metaphysical realm of substances or p The Interactivist Model

articles and their properties and interrelations, characterized in terms of cause and fact, is split off from the realm of mental kinds of phenomena,

The Interactivist Model

properties, and interrelations — of intentionality, normativity, and modality.Within a metaphysical framework that incorporates this split between sub

The Interactivist ModelMark H. Bickhardmark@bickhard.namehttp:.7www.bickhard.ws/AbstractA shift from a metaphysical framework of substance to one of p

The Interactivist Modeld accounts of the world attempted in terms of the two realms. Aristotle’s matter and form. Descartes’ two kinds of substances. Kant’s two realms of no

umena and phenomena, and early analytic philosophy’s diremption between the factual world of science and that of social and linguistic normativity, ar The Interactivist Model

e all examples.Another possibility would be to attempt to account for the world in terms of just the “mental” realm, yielding an idealism like that of

The Interactivist Model

Hegel, Green, or Bradley. Or one might try to explain it in terms of just the “substance” or material realm alone, like Hobbes, Hume (on many interpr

The Interactivist ModelMark H. Bickhardmark@bickhard.namehttp:.7www.bickhard.ws/AbstractA shift from a metaphysical framework of substance to one of p

The Interactivist Modelwo realms via some sort of emergence of one out of the other, but emergence is precisely one of the concepmal possibilities that the substance particl

e metaphysics was intended to preclude.1 21 Clearly, this would have to be some kind of ontological emergence. An epistemologically basedemergence wou The Interactivist Model

ld simply leave all of the metaphysical issues untouched.51.1 Hume

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