Beyond Photorealistic Rendering
➤ Gửi thông báo lỗi ⚠️ Báo cáo tài liệu vi phạmNội dung chi tiết: Beyond Photorealistic Rendering
Beyond Photorealistic Rendering
Beyond Photorealistic RenderingNicholas Cameron 3C01 Individual Project 2005 Supervised by Dr Anthony SteedThis report is submitted as part requiremen Beyond Photorealistic Renderingnt for the BSc Degree in Computer Science at University College London. It is substantially the result of my own work except where explicitly indicated in the text.The report may be freely copied and distributed provided the source is explicitly acknowledged.1AbstractThis project is an investigation Beyond Photorealistic Rendering into rendering that can be considered beyond photorealistic. That is, where graphical effects are used in a simulation to convey information rather tBeyond Photorealistic Rendering
han purely for visual realism (in a similar way to non-photorealistic rendering). Specifically emphasising the presence of the user by allowing them tBeyond Photorealistic RenderingNicholas Cameron 3C01 Individual Project 2005 Supervised by Dr Anthony SteedThis report is submitted as part requiremen Beyond Photorealistic Rendering of the user, shadows of the user (and integrating shadows and reflections), a complex avatar and porting to the CAVE. Experiments to test the impact of such techniques on the user's feeling of presence were planned. In addition various algorithms for computing shadows were investigated and a method Beyond Photorealistic Rendering of integrating these algorithms presented. Two different algorithms were implemented in the simulation and were combined effectively.2ContentsAbstracBeyond Photorealistic Rendering
t 2Contents 3Table of Figures.......................................................51Introduction....................................................Beyond Photorealistic RenderingNicholas Cameron 3C01 Individual Project 2005 Supervised by Dr Anthony SteedThis report is submitted as part requiremen Beyond Photorealistic Renderingrt Structure.................................................72Motivation and Background...........................................92.1Photorealistic and Non-Photorealistic Rendering..................92.2Beyond Photorealistic Rendering.................................112.3Presence................... Beyond Photorealistic Rendering....................................132.4Motivation.....................................................132.5Overview of Graphics Techniques..........Beyond Photorealistic Rendering
......................142.6Related work................................................. 153Graphic Effects..........................................Beyond Photorealistic RenderingNicholas Cameron 3C01 Individual Project 2005 Supervised by Dr Anthony SteedThis report is submitted as part requiremen Beyond Photorealistic Rendering3.3Reflections....................................................183.4Volumetric Shadows.............................................193.5Interaction of Shadows and Reflections.........................223.6Avatar.........................................................243.7Shadows of the Avatar (Fa Beyond Photorealistic Renderingke Shadows)...........................253.8The CAVE (VR Juggler)........................................ 303.9Summary of Rendering Steps.............Beyond Photorealistic Rendering
........................334Summary and Comparison of Shadow Algorithms........................374.1Shadow Volumes.....................................Beyond Photorealistic RenderingNicholas Cameron 3C01 Individual Project 2005 Supervised by Dr Anthony SteedThis report is submitted as part requiremenBeyond Photorealistic RenderingNicholas Cameron 3C01 Individual Project 2005 Supervised by Dr Anthony SteedThis report is submitted as part requiremenGọi ngay
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