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Strout_colostate_0053N_16283

THESISMULTIMODAL AGENTS FOR COOPERATIVE INTERACTIONSubmitted byJoseph J. StroutDepartment of Computer ScienceIn partial fulfillment of the requirement

Strout_colostate_0053N_16283ts For the Degree of Master of Science Colorado State University Fort Collins. ColoradoFall 2020Master's Committee:Advisor: Ross BeveridgeFrancisco Or

tegaLisa DaunhauerABSTRACTMULTIMODAL AGENT'S 1 OR COOPERATIVE INTERACTIONEmbodied virtual agents offer the potential to interact with a computer in a Strout_colostate_0053N_16283

more natural manner. similar to how we interact with other people. To reach this potential requires multimodal interaction, including both speech and

Strout_colostate_0053N_16283

gesture. This project builds on earlier work al Colorado State University and Brandeis University on just such a multimodal system, referred to as Dia

THESISMULTIMODAL AGENTS FOR COOPERATIVE INTERACTIONSubmitted byJoseph J. StroutDepartment of Computer ScienceIn partial fulfillment of the requirement

Strout_colostate_0053N_16283to asynchronous communication, e.g., interrupting the agent after it has begun to act. Various other enhancements were made to the agent systems, incl

uding the model itself, as well as speech recognition, speech synthesis, motor control, and gaze control. Further refactoring and new code were develo Strout_colostate_0053N_16283

ped to achieve software engineering goals that are not outwardly visible, but no less important: decoupling, testability, improved networking, and ind

Strout_colostate_0053N_16283

ependence from a particular agent model. This work, combined with the effort of others in the lab. has produced a "version 2" Diana system that is wel

THESISMULTIMODAL AGENTS FOR COOPERATIVE INTERACTIONSubmitted byJoseph J. StroutDepartment of Computer ScienceIn partial fulfillment of the requirement

Strout_colostate_0053N_16283intervention science, a "Faelyn Fox" agent was developed. This is a different model, with a simplified cognitive architecture, and a system for defini

ng an experimental protocol (for example, a toy-sorting task) based on Unity's visual state machine editor. This version too lays a solid foundation f Strout_colostate_0053N_16283

or future research.ACKNOWLEDGEMENTSI would like to thank my advisory committee for their thoughtful guidance and mentoring, and my family for their un

Strout_colostate_0053N_16283

derstanding and support over the last few years.iiiTABLE OF CONTENTSABSTRACT.........................................................................

THESISMULTIMODAL AGENTS FOR COOPERATIVE INTERACTIONSubmitted byJoseph J. StroutDepartment of Computer ScienceIn partial fulfillment of the requirement

Strout_colostate_0053N_16283.................. VLIST OF FIGURES................................................................... viChapter 1Introduction........................

.................................. 1Chapter!Background............................................................ 52.1Naturaluser interfaces......... Strout_colostate_0053N_16283

.................................. 52.2A Brief history of ECAs............................................ 52.3Benefits of ECAs.......................

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............................ 82.4Developmental disorders and assessment............................ 10ChaptersContributions to Diana 2.0..............

THESISMULTIMODAL AGENTS FOR COOPERATIVE INTERACTIONSubmitted byJoseph J. StroutDepartment of Computer ScienceIn partial fulfillment of the requirement

Strout_colostate_0053N_16283....................... 153.3Agent Independence................................................ 163.4Inverse Kinematics...............................

................. 173.5Facial Control ................................................... 183.6Natural Language Processing............................ Strout_colostate_0053N_16283

........... 19

THESISMULTIMODAL AGENTS FOR COOPERATIVE INTERACTIONSubmitted byJoseph J. StroutDepartment of Computer ScienceIn partial fulfillment of the requirement

THESISMULTIMODAL AGENTS FOR COOPERATIVE INTERACTIONSubmitted byJoseph J. StroutDepartment of Computer ScienceIn partial fulfillment of the requirement

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